Cart Information ---- ----------- Info about cart sizes and bankswitching methods By Kevin Horton khorton@iquest.net V6.00 Last modified on 4/18/97 (614 images) Copyright 1997 K Horton, all rights reserved! You may copy and distribute this file as long as it remains intact and un-modified. This text has been modified to be machine-readable by Bankzilla's database generator. This includes the '####Data Start####' and '####Data End####' flags, as well as including an 'overflow' category and including controller type. How Bankswitching Works --- ------------- ----- Bankswitching allows game programmers to include more data into a cartridge, therefore making (hopefully) a better game with more graphics/ levels. Bankswitching works under similar principals in all cases. Basically, by reading a certain location in ROM switches banks. (this is the F8-style of bankswitching) Bank #1 Bank #2 -------------------------------------------------------------- 1000 JSR $1800 (do subroutine) . 1003 (program continues) 1200 _subroutine goes here_ . 1209 RTS . . 1800 LDA $1FF9 (switch to bank 2) 1802 (rest of program) 1803 NOP 1803 JSR $1200 1804 NOP . 1805 NOP . 1806 NOP 1806 LDA $1FF8 (Switch back to bank 1) 1807 NOP . 1808 NOP . 1809 RTS (We're done w/ routine) 1809 (rest of program) OK, we start out in bank #1 and we want to run a subroutine in bank #2. What happens is this- the processor starts at 1000h in bank #1. We call our subroutine from here. 1800h: We do a read to change us to bank #2. Remember that when we change banks, we are basically doing a ROM swap. (You can think of bankswitching as 'hot-swapping' ROMs) Now that we're in bank #2, the processor sees that JSR to $1200, which is the subroutine that we wanted to execute. We execute the subroutine and exit it with an RTS. This brings us back to 1806h. We then do another read to select bank #1. After this instruction finishes, the processor is now in bank #1, with the program counter pointing to 1809, which is an RTS which will take us back to 1003 and let us continue on with our program. Extra RAM in Carts ----- --- -- ----- Some carts have extra RAM; There are three known formats for this: Atari's 'Super Chip' is nothing more than a 128-byte RAM chip that maps itsself in the first 256 bytes of cart memory. (1000-10FFh) The first 128 bytes is the write port, while the second 128 bytes is the read port. This is needed, because there is no R/W line to the cart. CBS RAM Plus (RAM+) This maps in 256 bytes of RAM in the first 512 bytes of the cart; 1000-11FF. The lower 256 addresses are the write port, while the upper 256 addresses are the read port. To store a byte and retrieve it: LDA #$69 ; byte to store STA $1000 ; store it . . ; rest of program goes here . LDA $1100 ; read it back . ; acc=$69, which is what we stored here earlier. M-network (AFAIK it has no name) OK, the RAM setup in these carts is very complex. There is a total of 2K of RAM broken up into 2 1K pieces. One 1K piece goes into 1000-17FF if the bankswitch is set to $1FE7. The other is broken up into 4 256-byte parts. You select which part to use by issuing a fake read to 1FE8-1FEB. The RAM is then available for use by all banks at 1800-19FF. Similar to other schemes, 1800-18FF is write while 1900-19FF is read. Low RAM uses 1000-13FF for write and 1400-17FF for read. Note that the 256-byte banks and the large 1K bank are seperate entities. The M-Network carts are about as complex as it gets. Descriptions of the Various Bankswitch Modes -------------------------------------------- 2K: -These carts are not bankswitched, however the data repeats twice in the 4K address space. You'll need to manually double-up these images to 4K if you want to put these in say, a 4K cart. 4K: -These images are not bankswitched. 6K: -AR: The Arcadia (aka Starpath) Supercharger uses 6K of RAM to store the games loaded from tape. 8K: -F8: This is the 'standard' method to implement 8K carts. There are two addresses which select between two unique 4K sections. They are 1FF8 and 1FF9. Any access to either one of these locations switches banks. Accessing 1FF8 switches in the first 4K, and accessing 1FF9 switches in the last 4K. Note that you can only access one 4K at a time! -FE: Used only on two carts (Robot Tank and Decathlon). You select banks via accesses to the stack. You set the stack pointer to FF, and then a JSR switches banks one way, while RTS switches you back to the original bank (both banks are 4K). This allows the programmers to perform 'automatic' bankswitching. All the subroutines are in one bank, while all the game code is in another. When you perform a JSR; you switch banks to the bank containg the subroutines. Upon encoutering an RTS, the bank is switched back to the original calling bank. Pretty spiffy! -E0: Parker Brothers was the main user of this method. This cart is segmented into 4 1K segments. Each segment can point to one 1K slice of the ROM image. You select the desired 1K slice by accessing 1FE0 to 1FE7 for the first 1K (1FE0 selects slice 0, 1FE1 selects slice 1, etc). 1FE8 to 1FEF selects the slice for the second 1K, and 1FF0 to 1FF8 selects the slice for the third 1K. The last 1K always points to the last 1K of the ROM image so that the cart always starts up in the exact same place. -3F: Tigervision was the only user of this intresting method. This works in a similar fashion to the above method; however, there are only 4 2K segments instead of 4 1K ones, and the ROM image is broken up into 4 2K slices. As before, the last 2K always points to the last 2K of the image. You select the desired bank by performing an STA $3F instruction. The accumulator holds the desired bank number (0-3; only the lower two bits are used). Any STA in the $00-$3F range will change banks. This appears to interfere with the TIA addresses, which it does; however you just use $40 to $7F instead! :-) $3F does not have a corresponding TIA register, so writing here has no effect other than switching banks. Very clever; especially since you can implement this with only one chip! (a 74LS173) 12K: -FA: Used only by CBS. Similar to F8, except you have three 4K banks instead of two. You select the desired bank via 1FF8, 1FF9, and 1FFA. These carts also have 256 bytes of RAM mapped in at 1000-11FF. 1000-10FF is the write port while 1100-11FF is the read port. 16K: -F6: The 'standard' method for implementing 16K of data. It is identical to the F8 method above, except there are 4 4K banks. You select which 4K bank by accessing 1FF6, 1FF7, 1FF8, and 1FF9. -E7: Only M-Network used this scheme. This has to be the most complex method used in any cart! :-) It allows for the capability of 2K of RAM; although it doesn't have to be used (in fact, only one cart used it- Burgertime). This is similar to the 3F type with a few changes. There are now 8 2K banks, instead of 4. The last 2K in the cart always points to the last 2K of the ROM image, while the first 2K is selectable. You access 1FE0 to 1FE6 to select which 2K bank. Note that you cannot select the last 2K of the ROM image into the lower 2K of the cart! Accessing 1FE7 selects 1K of RAM at 1000-17FF instead of ROM! The 2K of RAM is broken up into two 1K sections. One 1K section is mapped in at 1000-17FF if 1FE7 has been accessed. 1000-13FF is the write port, while 1400-17FF is the read port. The second 1K of RAM appears at 1800-19FF. 1800-18FF is the write port while 1900-19FF is the read port. You select which 256 byte block appears here by accessing 1FF8 to 1FFB. 32K -F4: The 'standard' method for implementing 32K. Only one cart is known to use it- Fatal Run. Like the F6 method, however there are 8 4K banks instead of 4. You use 1FF4 to 1FFB to select the desired bank. 64K -F0: Only used one cart, AFAIK. (the 'Megaboy' cart from Dynacom) It has 16 4K banks. Accessing 1FF0 will increment the current bank. The program uses location 1FEC to tell it which bank it's in. There's a little loop at 1FE0 that checks this location against the accumulator, and if they're equal it does an RTS. Otherwise it does an STA 1FF0 and repeats the loop. /-----------------------------------------------------------------------\ | KEY | | --- | | Name - Game Name | | Part # - Part Number of the actual cart | | RA - Rarity, according to VGR's guide and my observations | | SZ - Size of the ROM image in K | | SC - If the cart has a Special Chip | | BS - Bankswitch method used (see below) | | IM - 'X'ed if I have the image | | SP - Special Attribute (See the end of a section for details) | | CT - Controller type (See below) | | Filename - The filename of the ROM image | | | | Bankswitch Types: | | ----------------- | | (See above for full descriptions) | | | | - (nothing); Not bankswitched (2K and 4K only) | | F8 - 'Standard' 8K; uses 1FF8 and 1FF9 | | F6 - 'Standard' 16K; uses 1FF6 to 1FF9 | | F4 - 'Standard' 32K; uses 1FF4 to 1FFB | | F0 - Megaboy 64K; uses 1FF0 to increment bank # | | SC - Superchip; 128 bytes of RAM @ 1000-10FF (i.e. F8+SC, F4+SC) | | FA - 'RAM+' 12K; uses 1FF8 to 1FFA; 256 bytes of RAM @ 1000 to 11FF | | FE - 'Activision' 8K; uses 01FE and 01FF to determine bank | | E0 - 'Parker Brothers' 8K; uses 1FE0 to 1FF7 | | E7 - 'M-Network' 16K; Uses 1FE0 to 1FE7 and 2K of RAM at 1800-19FF | | 3F - 'Tigervision' 8K; Uses STA $3F to determine bank # | | AR - 'Arcadia' 6K; Used on the Supercharger | | ?? - Unknown at this time | | | | Controller Types: | | ----------------- | | | | - (nothing); Unknown at this time | | J - Joystick | | P - Paddles | | K - Keypad | | JK - Joystick and keypad (Star Raiders) | | D - Driving Controllers | | B - Joystick plus Booster Grip (Omega Race) | | T - Track & Field controller | | O - Other | | L - Light Gun | | | | | | I have added two new categories to the rarity rating: | | | | PR - This was only available as a prototype | | DM - This image is only a demo, and not really a game | | | \-----------------------------------------------------------------------/ Hot Wants (that I know I probably won't get :-) ----------------------------------------------- Tempest (Atari) Good Luck, Charlie Brown (Atari) Miss Piggy's Wedding (exists?) (Atari) Wizard (Atari) BMX Airmaster (atari ver) (Atari) White Water Madness (exists?) (Atari) Rodeo (Atari) Rabbit Transit (Atari) Nightmare Manor (Atari) Pink Panther (Probe 2000) The Impossible Game (Telesys) Ewoks Adventure (Parker Bros) Thwoker (Activision) Out of Control (Avalon Hill) Berenstein Bears (Coleco) Video Life (Commavid) Aerial Ace (exist?) (Imagic) Lady in Wading (Playaround) Snowplow (Sunrise) Noah and the Ark (Sunrise) Meltdown (exist?) (20th cent.) Tomarc the Barabrrian (exist?) (Xonox) Motocross Racer (exist?) (Xonox) Anything by Action Hi-tech ####Data Start#### *********************************** * Atari * *********************************** [If SC is marked, cart uses a 'Super Chip'; aka CO20231] Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Combat CX2601 C 2 X J COMBAT Air-Sea Battle CX2602 U 2 X J AIR_SEA Star Ship CX2603 R 2 X STARSHIP Space War CX2604 U 2 X SPACEWAR Outlaw CX2605 U 2 X J OUTLAW Slot Racers CX2606 U 2 X SLOTRACE Canyon Bomber CX2607 U 2 X CANYONB Super Breakout CX2608 U 4 X P SUPERB Defender CX2609 C 4 X J DEFENDER Warlords CX2610 U 4 X P WARLORDS Indy 500 CX2611 U 2 X D INDY_500 Street Racer CX2612 U 2 X STRTRACE Adventure CX2613 C 4 X J ADVNTURE Steeple Chase CX2614 NR 2 X P STEPLCHS Demons to Diamonds CX2615 U 4 X DEMONDIM Hot Rox CX2615 NR 4 X DEMONDIM Pele's Soccer CX2616 C 4 X PELE Backgammon CX2617 U 4 X BACKGAM 3D- Tic-Tac-Toe CX2618 U 2 X J 3D_TIC Stellar Track CX2619 NR 4 X STELRTRK BASIC Programming CX2620 R 4 X K BASIC Video Olympics CX2621 C 2 X P VID_OLYM Breakout CX2622 C 2 X P BREAKOUT Homerun CX2623 C 2 X HOMERUN Basketball CX2624 C 2 X BASKETBL Football CX2625 C 2 X FOOTBALL Minature Golf CX2626 U 2 X MIN_GOLF Human Cannonball CX2627 U 2 X HUMAN_CB Bowling CX2628 C 2 X J BOWLING Sky Diver CX2629 U 2 X SKYDIVER Circus Atari CX2630 C 4 X P CIRCATRI Superman CX2631 C 4 X J SUPRMAN1 Space Invaders CX2632 C 4 X J SPCINVAD Night Driver CX2633 C 2 X NIGHTDRV Golf CX2634 C 2 X GOLF Maze Craze CX2635 U 4 X J MAZECRZ Video Checkers CX2636 R 4 X J CHECKERS Dodge 'Em CX2637 U 4 X DODGE_EM Missile Command CX2638 C 4 X J MISSCOMM Othello CX2639 R 2 X OTHELLO Realsports Baseball CX2640 U 8 F8 X RS_BASEB Surround CX2641 C 2 X J SURROUND A Game of Concentration CX2642 C 2 X CONCENTR Code Breaker CX2643 U 2 X CODEBRK Flag Capture CX2644 U 2 X FLAGCAP Video Chess CX2645 U 4 X VIDCHESS Pac-Man CX2646 C 4 X J PACMAN Submarine Commander CX2647 PR 4 X J SUBCOMDR Video Pinball CX2648 U 4 X J VIDPIN Asteroids CX2649 C 8 F8 X J ASTEROID Berzerk CX2650 C 4 X J BERZERK Blackjack CX2651 R 2 X BLACK_J Casino CX2652 U 4 X CASINO Slot Machine CX2653 R 2 X SLOTMACH Haunted House CX2654 C 4 X J HAUNTHSE Yar's Revenge CX2655 C 4 X J YAR_REV Swordquest Earthworld CX2656 C 8 F8 X J SQ_EARTH Swordquest Fireworld CX2657 C 8 F8 X J SQ_FIRE Math Gran Prix CX2658 C 4 X J MATH_GPX Raiders of the Lost Ark CX2659 C 8 F8 X J RAIDERS Star Raiders CX2660 U 8 F8 X JK STARRAID Basic Math CX2661 C 2 X J BASMATH Hangman CX2662 U 4 X J HANGMAN Road Runner CX2663 ER 16 F6 X J ROADRUNR Brain Games CX2664 U 2 X BRAINGMS Frog Pond CX2665 PR 8 F8 X J FROGPOND Realsports Volleyball CX2666 U 4 X RS_VOLLY Realsports Soccer CX2667 U 8 F8 X RSSOCCER Realsports Football CX2668 C 8 F8 X RS_FOOTB Vanguard CX2669 C 8 F8 X VANGUARD Atari Video Cube CX2670 R 4 X J VIDCUBE Swordquest Waterworld CX2671 UR 8 F8 X J SQ_WATER Swordquest Airworld CX2672 NR ?? ---No Known Copies Exist--- Phoenix CX2673 C 8 F8 X J PHOENIX E.T. The Extra-Terrestrial CX2674 C 8 F8 X J E_T Ms. Pac-Man CX2675 C 8 F8 X J MSPACMAN Centipede CX2676 C 8 F8 X J CENTIPED Dig Dug CX2677 U 16 X F6 X J DIGDUG Dukes of Hazzard CX2678 PR 16 F6 X J DUKES Realsports Basketball CX2679 NR ?? ---No Known Copies Exist--- Realsports Tennis CX2680 U 8 F8 X J RSTENNIS Battlezone CX2681 U 8 F8 X J BATLZONE Krull CX2682 R 8 F8 X J KRULL Crazy Climber CX2683 ER 8 F8 X J CRAZCLMB Galaxian CX2684 U 8 F8 X J GALAXIAN Gravitar CX2685 U 8 F8 X J GRAVITAR Quadrun CX2686 ER 8 F8 X J QUADRUN Tempest CX2687 PR ?? ---A Few Proto's Exist--- Junglehunt CX2688 U 8 F8 X J JNGLHUNT Kangaroo CX2689 U 8 F8 X J KANGAROO Pengo CX2690 ER 8 F8 X J PENGO Joust CX2691 C 8 F8 X J JOUST Moon Patrol CX2692 U 8 F8 X J MOONPTRL Food Fight CX2693 NR ?? ---No Known Copies Exist--- Pole Position CX2694 C 8 F8 X J POLEPSN Xevious CX2695 PR 8 F8 X J XEVIOUS Asterix CX2696 ER 8 F8 X J ASTERPAL Mario Bros. CX2697 U 8 F8 X J MARIOBRO Rubik's Cube CX2698 ER 4 X J RUBIKS Taz CX2699 R 8 F8 X J TAZ Oscar's Trash Race CX26101 R 8 F8 X K OSCAR Cookie Monster Crunch CX26102 R 8 F8 X K COOKMONS Alpha-Beam with Ernie CX26103 R 8 F8 X K ALPHBEAM Big Bird's Egg Catch CX26104 R 8 F8 X K EGGCATCH 3-D Asteroids CX26105 NR ?? Grover's Music Maker CX26106 PR 8 F8 X GROVER Snow White CX26107 NR ?? Donald Duck's Speedboat CX26108 PR 8 F8 X J DDUCKSBT Sourcerer's Apprentice CX26109 R 8 F8 X J SORCAPRN Crystal Castles CX26110 U 16 X F6 X J XTALCAST Snoopy and the Red Barron CX26111 R 8 F8 X J SNOOPY Good Luck; Charlie Brown CX26112 PR ?? ---One Proto Exists--- Miss Piggie's Wedding CX26113 UR ?? Pigs in Space CX26114 ER 8 F8 X J PIGSPACE Dumbo's Flying Circus CX26115 PR 8 F8 X J DUMBO_N Galaga CX26116 NR ?? Obelix CX26117 ER 8 F8 X J OBELIX Millipede CX26118 R 16 X F6 X J MILLIPED Saboteur CX26119 PR 8 F8 X J SABOTEUR Star Gate CX26120 U 8 X F8 X J STARGATE Defender ][ CX26120 R 8 X F8 X J DEFENDR2 Zookeeper CX26121 NR ?? Sinistar CX26122 PR 8 F8 X J SINISTAR Jr. Pac-Man CX26123 U 16 X F6 X J JRPACMAN Choplifter CX26124 NR ?? Track & Field CX26125 R 16 F6 X T TRACK Elevator Action CX26126 NR ?? Gremlins CX26127 ER 8 F8 X J GREMLINS Boing CX26128 NR ?? Midnight Magic CX26129 R 16 F6 X J MIDNIGHT Honker Bonker CX26130 NR ?? Monstercise CX26131 PR 8 F8 X MONS Garfield CX26132 NR ?? The A-Team CX26133 PR 8 F8 X J ATEAM The Last Starfighter CX26134 NR ?? Star Raiders ][ CX26134 NR ?? Realsports Boxing CX26135 U 16 F6 X J RSBOXING Solaris CX26136 U 16 F6 X J SOLARIS Peek-A-Boo CX26137 PR 4 X PEEKABOO Super Soccer CX26138 NR ?? Crossbow CX26139 U 16 F6 X J CROSSBOW Desert Falcon CX26140 C 16 X F6 X J DSRTFALC Motor Psycho CX26141 NR ?? Crack'ed CX26142 ?? Donkey Kong CX26143 U 4 X J DK Donkey Kong Jr. CX26144 R 8 F8 X J DKJR Venture CX26145 R 4 X J VENTURE Mousetrap CX26146 R 4 X J MOUSETRP Frogger CX26147 NR 4 X J FROGGER Turbo CX26148 NR ?? Zaxxon CX26149 NR ?? Q*Bert CX26150 R 4 X J QBERT_PB Dark Chambers CX26151 U 16 X F6 X X3 J DARKC Super Baseball CX26152 U 16 F6 X J SUPBBALL Super Football CX26154 U 16 X F6 X J SPRFOOTB Sprintmaster CX26155 R 16 X F6 X J SPRNMAST Combat II (Wizard?) CX26156 NR ?? CX26157 ?? Surround II CX26158 NR ?? Double Dunk CX26159 R 16 F6 X J DOUBDUNK CX26160 ?? CX26161 ?? Fatal Run CX26162 UR 32 X F4 X J FATALRUN 32-in-1 CX26163 ER 64 32 banks of 2K -- 32IN1 CX26164 ?? Jinks CX26165 NR ?? CX26166 ?? Street Fight CX26167 ?? Off the Wall CX26168 ER 16 X F6 X J OFTHWALL Shooting Arcade CX26169 PR 16 X F6 X L SHOOTING Secret Quest CX26170 R 16 X F6 X J SECRETQ Motorodeo CX26171 UR 16 F6 X J MOTOR Xenophobe CX26172 ER 16 F6 X J XENOPHOB CX26173 ?? CX26174 ?? CX26175 ?? Radar Lock CX26176 R 16 X F6 X J RADARLOK Ikari Warriors CX26177 R 16 F6 X J IKARIWAR Save Mary! CX26178 PR 16 X F6 X J SAVEMARY CX26179 ?? CX26180 ?? CX26181 ?? CX26182 ?? Sentinel CX26183 R 16 F6 X L SENTINEL White Water Madness CX26184 UR ?? CX26185 ?? CX26186 ?? CX26187 ?? CX26188 ?? CX26189 ?? BMX Airmaster CX26190 ER ?? CX26191 ?? KLAX CX26192 ER 16 X F6 X X2 J KLAXNTSC Aquaventure CX26??? PR 8 F8 X J AQUAVENT Bionic Breakthrough CX26??? PR 8 F8 X O MINDLINK Bugs Bunny CX26??? PR 8 F8 X J BUGSBUN Coke Wins! CX26??? UR 4 X J COKEWINS Holy Moley CX26??? PR 8 F8 X HOLEMOLE Polo CX26??? PR 2 X J POLO Rodeo CX26??? PR ?? Rabbit Transit CX26??? PR ?? Standalone Test Tape MAO17600 DM 2 X -- MAO17600 Nightmare Manor CX26??? PR ?? Super Stunt Cycle PR 2 X J STUNT-1 Dukes of Hazzard (not CX2678) PR 2 X J STUNT-2 X2: Special Best Prototype NTSC version. X3: Doesn't like my test cart; have to disable SC for it to start. I can then re-enable the SC and it'll work. Also, the cart itsself doesn't work on my 7800 (or my test cart for that matter). *********************************** * Action Hi-Tech * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Crab Control 605077 UR ?? F-18 vs. Aliens ???? UR ?? Galaxy Invader ???? UR ?? Space Grid ???? UR ?? Tank City ???? UR ?? War Zone ???? UR ?? *********************************** * Activision * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Dragster AG-001 U 2 X J DRAGSTER Boxing AG-002 U 2 X J BOXING Checkers AG-003 ER 2 X J CHECKERA Fishing Derby AG-004 U 2 X J FISHDRBY Skiing AG-005 U 2 X J SKIING Bridge AX-006 U 4 X J BRIDGE Tennis AG-007 C 2 X J TENNIS Laser Blast AG-008 C 2 X J LASRBLST Freeway AG-009 U 2 X J FREEWAY Kaboom AG-010 U 2 X P KABOOM Stampede AG-011 U 2 X J STAMPEDE Ice hockey AX-012 U 4 X J ICEHOCKY Barnstroming AX-013 U 4 X J BARNSTRM Gran Prix AX-014 U 4 X J GRANDPRX Chopper Command AX-015 U 4 X J CHOPRCMD Starmaster AX-016 U 4 X J STARMAST Megamania AX-017 U 4 X J MEGAMAN Pitfall AX-018 C 4 X J PITFALL Sky Jinks AG-019 R 2 X J SKYJINKS River Raid AX-020 U 4 X J RIVERAID Spider Fighter AX-021 U 4 X J SPIDRFTR Seaquest AX-022 R 4 X J SEAQUEST Oink! AX-023 R 4 X J OINK Dolphin AX-024 R 4 X J DOLPHIN Keystone Kapers AX-025 U 4 X J KEYSTONE Enduro AX-026 U 4 X J ENDURO_A Plaque Attack AX-027 R 4 X J PLAQATTK Robot Tank AZ-028 R 8 F8 X X2 J ROBO_FIX Crackpots AX-029 R 4 X J CRACKPOT Decathlon AZ-030 R 8 FE X J DECATHLN Frostbite AX-031 R 4 X J FROSTBIT Pressure Cooker AZ-032 R 8 F8 X J PRESSURE Space Shuttle AZ-033 R 8 F8 X J SPCSHUTL Private Eye AG-034-04 R 8 F8 X J PRIVEYE Pitfall ][: Lost Caverns AB-035-04 R 8 F8 X X1 J PITFALL2 H.E.R.O. AZ-036-04 R 8 F8 X J HERO Beamrider AZ-037-04 R 8 F8 X J BEAMRIDE Cosmic Commuter AG-038 R 4 X J CSMCOMTR Kung-Fu Master AX-039 R 8 F8 X J KUNG_FU Contenders AK-041 ---Never Released by Activision--- Commando AK-043 R 16 F6 X J COMMANDO Fighter Pilot AK-046 UR 16 F6 X J FIGHTERP River Raid ][ AK-048-04 ER 16 F6 X J RIVRAID2 Rampage AK-049 R 16 F6 X J RAMPAGE Double Dragon AK-050-04 R 16 F6 X J DBLDRAGN Ghostbusters AZ-108-04 R 8 F8 X J GHOSTBST Ghostbusters ][ A?-??? NR ?? ---See Salu--- Dreadnaught Factor A?-??? NR ?? Wing War A?-??? NR ?? ---See Imagic--- Thwocker A?-??? PR ?? ---Proto Exists--- Zenji A?-??? NR ?? X1: Uses Activision's version of the 'Super Chip' No extra RAM this time, however it does have extra ROM! Does three-channel sound, and even includes several random # generators. X2: This used to be an FE cart, but has been fixed to run as an F8. *********************************** * Absolute Entertainment * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Title Match Pro Wresting AG-041 R 8 F8 X J PROWREST Skateboardin' AG-042 R 8 F8 X J SKATEBRD Pete Rose Baseball AK-045 R 16 F6 X J PETEROSE Tomcat F-14 Simulator AK-046 ER 16 F6 X X1 J FIGHTERP My Golf A?-??? ER 8 F8 X J MYGOLF X1: This is identical to the Activision one. I read both in and compared; they are byte-for-byte identical. *********************************** * American Videogame * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Tax Avoiders ???? R 8 F8 X J TAXAVOID *********************************** * Amiga * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Mogul Maniac 3120 ER 4 X J MOGULMAN Surf's Up 3125 PR 8 F8 X J SURF_FIX Off your Rocker 3130 PR 4 X J OFFROCKR *********************************** * Answer Software * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Malagai ASC1001 UR 4 X J MALAGAI Gauntlet ASC1002 UR 4 X J GAUNTLET Confrontation ASC2001 UR ?? Personal Game Programmer PGP-1 UR XX ---Hardware--- *********************************** * Artic * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Space Robot SM8001 UR 4 X J SPCROBOT Astrowar SM8002 UR 4 X J ASTROWAR *********************************** * Apollo * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Skeet Shoot AP 1001 R 2 X SKEETSHT Spacechase AP 2001 U 4 X SPACHASE Space Cavern AP 2002 U 4 X SPACECAV Racquetball AP 2003 U 4 X RACQUETB Lost Luggage AP 2004 U 4 X J LOSTLUGG Lochjaw AP 2005 ER 4 X J LOCHJAW Shark Attack AP 2005 U 4 X J SHARKATK Infiltrate AP 2006 U 4 X J INFILTRT Kyphus AP 2007 R ?? Guardian AP 2008 R 4 X GUARDIAN Final Approach AP 2009 R 4 X J FINLAPCH Wabbit AP 2010 R 4 X J WABBIT Pompeii AP 2011 R ?? Squoosh AP 2012 PR ?? *********************************** * Avalon Hill * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Death Trap 50010 UR 4 X J DETHTRAP London Blitz 50020 ER 4 X J LONDBLTZ Wall Ball 50030 ER 4 X J WALLBALL Shuttle Orbiter 50040 UR 4 X J SHTLORBT Out of Control 50050 UR ?? Need! *********************************** * Bit Corp. * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Sea Monster PG201 R 4 X SEAMNSTR Space Tunnel PG202 R 4 X SPACT_TW Phantom Tank PG203 R 4 X PHANTOMT Open Sesame PG204 R 4 X OPENSESM Dancing Plate PG205 R 4 X DANCPLAT Bobby is Going Home PG206 R 4 X J BOBBY Mission 3000 AD PG207 R 4 X MISN3000 Snail Against Squirrel PG208 R 4 X SNALSQRL Mr. Postman PG209 R 4 X MRPOSTMN Superman (CCE) ???? ?? 4 X SUPERCCE *********************************** * Bob Colbert * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Okie Dokie (Lights Out) ???? -- 2 X J OKIEDOKE *********************************** * Bomb * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Assault CA281 ER 4 X J ASSAULT Great Escape CA282 ER 4 X J GRESCAPE Z-Tack CA283 ER 4 X J Z_TACK Wall Defender CA285 ER 4 X J WALLDFND *********************************** * CBS Electronics * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Wizard of Wor M8774 R 4 X J WIZRDWOR Gorf M8793 U 4 X J GORF Blueprint 4L-2486 U 8 F8 X J BLUEPRNT Solar Fox 4L-2487 U 8 F8 X J SOLARFOX Tunnel Runner 4L-2520 R 12 FA X J TUNLRUNR Omega Race 4L-2737 U 12 FA X B OMEGARAC Mountain King 4L-2738 R 12 FA X J MTNKING Wings ???? NR ?? ?? 'SC' in this case refers to RAM+ *********************************** * Coleco * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Donkey Kong 2451 C 4 X J DK Zaxxon 2454 U 8 F8 X J ZAXXON Venture 2457 C 4 X J VENTURE Mouse Trap 2459 U 4 X J MOUSETRP Lady Bug 2463 UR ?? Cosmic Avenger 2464 UR ?? Smurf: RIGC 2465 U 8 F8 X J SMURFRES Carnival 2468 U 4 X J CARNIVAL Smurfs Save the Day 2511 UR 8 F8 X J SMRFSAVE Donkey Kong Jr. 2653 R 8 F8 X J DKJR Mr. Do! 2656 R 8 F8 X J MRDO Berinstein Bears 2658 UR ?? Time Pilot 2663 R 8 F8 X J TIMEPLT Front Line 2665 R 8 F8 X J FRNTLINE Roc 'N Rope 2667 R 8 F8 X J ROCNROPE *addendum* Got Mr. Do! to read out, and Time Pilot seems to have read out correctly, yet it doesn't play on the emu. I'm going to pull the EPROM off the board and read it directly! *end* *addendum2* Pulled the EPROM and copied it. Just as I suspected, it did indeed read out correctly. Guess the emu isn't as good as the Real Thing. :-) I'll try it out on the real hardware RSN. *end* *addendum3* The saga continues. I tried the ROM image of Time Pilot out on the Real Thing, and it behaved the exact same way that it did on the emu. It appears that the RC delay in the cart is required so it doesn't switch banks immediately. I hope I can fix it so it can work as a normal F8 cart. *end* *addendum4* Yes! I got Time Pilot to work! This is intresting. The bank is *only* flipped in two parts of the cart- once at the beginning of bank0 and once at the beginning of bank1. The tip-off was bank #0 had a BIT $1FF8 instruction and bank #1 had a BIT $1FF9 instruction! This of course will *not* flip banks!!! I changed the 4K blocks around, ran it on the emu, and it worked perfectly! *end* *addendum5* Finally figured out what was wrong with Smurfs Save the Day. The places in the code that switch banks was right on top of each other. (the STA $1FFx instructions were at the same addresses in diffrent banks) As a result, there were only STA $1FF8 instructions rather than both STA $1FF8 and STA $1FF9 instructions. Fixing these resulted in a working ROM image!!!!!! Now all I need is Berinstein Bears to round out the Coleco Collection. *end* *********************************** * CommaVid * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- MagiCard CM-001 UR ?? ----Hardware---- Video Life CM-002 UR ?? Cosmic Swarm CM-003 R 2 X J COSMSWRM Room of Doom CM-004 ER 4 X J ROOMDOOM Mines of Minos CM-005 ER 4 X MINEMNOS Cakewalk CM-008 ER 4 X J CAKEWALK Stronghold CM-009 ER 4 X STRNGHLD *********************************** * Data Age * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Encounter at L-5 DA 1001 U 4 X ENCONTL5 Warplock DA 1002 C 4 X WARPLOCK SSSnake DA 1003 C 4 X SSSNAKE Airlock DA 1004 C 4 X AIRLOCK Bugs DA 1005 U 4 X P BUGS Journey Escape 112-006 C 4 X J JRNYESCP Rock 'n Roll Escape 112-006 R 4 X X1 J JRNYESCP Bermuda Triangle 112-007 R 4 X J BERMDTRI Frankenstein's Monster 112-008 R 4 X J FRANKMON Secret Agent ???? UR ?? X1: This is the same as Journey Escape. *********************************** * DSD/Camelot * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Tooth Protectors ???? UR 8 E0 X X1 J TOOTHPRO X1: Intresting!!! This cart uses the Parker Bros. 8K bankswitch!!! It's the only non-PB cart to use this format. *********************************** * Dynacom * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Mega Boy ???? ?? 64 F0 X J MEGABOY This is a very intresting cart. It's designed as an educational product! It was only test-marketed in Brazil, and most of it is in Portugese. It contains several different learning tools- Math, English, Games, and Music! This cart goes with a hand-held 2600 called the 'Mega Boy'... it's similar to a TV Boy except it can accept regular 2600 carts! It runs on batteries and transmits through the air to a TV in a similar fashion to a TV Boy. All in all a very cool device. *********************************** * Ed Fendermyer * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- SoundX ???? ER 4 X J SOUNDX EdTris ???? ER 4 X J EDTRIS *********************************** * Emag * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- I Want My Mommy GN-010 ER 4 X IWANTMOM Dishaster GN-020 ER 4 X J DISHASTR Tanks But No Tanks GN-030 ER 4 X TANKSBUT Cosmic Corridor GN-040 ER 4 X COSMCORR Pizza Chef GN-050 ER 4 X J PIZZA Immies & Aggies GN-060 ER 4 X IMMIES A Mysterious Thief GN-070 ER ?? Fire Spinner GN-080 ER 4 X FIRESPIN *********************************** * Epyx * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Summer Games 8056100250 R 16 F6 X J SUMMERGA Winter Games 8056100251 R 16 F6 X J WINTERGA California Games 8056100286 R 16 F6 X J CALIFGMS Super Cycle ???? ?? *********************************** * Exus * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Video Jogger ???? ?? 4 X O VIDJOGGR Video Reflex ???? ?? 4 X O VIDREFLX *********************************** * First Star Software * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Boing! ???? ER 4 X J BOING *********************************** * Froggo * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Karate FG 1001 R 4 X J KARATE Spiderdroid FG 1002 R 4 X J SPIDROID Task Force FG 1003 R 4 X J TASKFORC Cruise Missile FG 1007 R 4 X J CRUSMISL Sea Hawk FG 1008 R 4 X J SEAHWK_F Sea Hunt FG 1009 R 4 X J SEA_HUNT *********************************** * Funvision * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Ocean City Defender ???? ?? 4 X J OCEANCTY Spider Maze ???? ?? 4 X J SPDRMAZE *********************************** * HES * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Challenge ???? ?? 8 F8 X J CHALLANG My Golf 535 ?? 8 F8 X J MYGOLF Pigs 'n Wolf ???? ?? ?? Star Warrior ???? ?? ?? Go for the Gold Pak (really two carts) -Winter Games ?? 16 F6 X J WINTERG2 -Summer Games ?? 16 F6 X J SUMMERG2 **** Special menued multicarts: **** Super Action Pak 223 ?? 16 F6 X J SUPERACT -Pitfall -Grand Prix -Laser Blast -Barnstorming Smash Hit Pak 498 ?? 16 F6 X J SMASHHIT -Frogger -Stampede -Seaquest -Boxing -Skiing Hot Action Pak 542 ?? 16 F6 X J HOTPAK -Ghostbusters -Plaque Attack -Tennis Rad Action Pak 559 ?? 16 F6 X J RADACT -Kung-Fu Master -Frostbite -Freeway Mega Fun Pak ???? ?? ?? F6 X J MEGAPAK -Gorf -Planet Patrol -Pac-Man -Skeet Shoot Sports Action Pak ???? ?? 16 F6 X J SPORTACT -Enduro -Ice hockey -Fishing Derby -Dragster Super Hit Pak ???? ?? 16 F6 X J SUPERHIT -River Raid -Grand Prix -Fishing Derby -Jink -Checkers 2 Pak Special #1 ???? ?? 16 F6 X J P0 -Dungeon Master - Venture -Creature Strike - Demon Attack 2 Pak Special #2 ???? ?? 16 F6 X J P1 -Star Warrior - Starwars: Empire Strikes Back -Frogger 2 Pak Special #3 ???? ?? 16 F6 X J P2 -Wall Defender -Planet Patrol 2 Pak Special #4 ???? ?? 16 F6 X J P3 -Space Voyage - Starmaster -Fire Alert - Fire Fighter 2 Pak Special #5 ???? ?? ?? -Alien Force -Hoppy 2 Pak Special #6 ???? ?? ?? -Cavern Blaster -City War 2 Pak Special #7 ???? ?? ?? -Challenge -Surfing 2 Pak Special #8 ???? ?? ?? -Dolphin -Pigs 'n Wolf 2 Pak Special #9 ???? ?? ?? -Motocross -Boom Bang Notes about menued carts: These are very intresting! They consist of several games in seperate banks of a 16K F6 bankswitched ROM. There's a very slick looking menu that comes up displaying the co's logo (HES), and to press the fire button. After doing so, the user is given a choice of what game to play. The choices are actually written out onto the screen in hi-res text! You highlight the desired game and hit the button. The tech behind it is pretty simple, yet clever. On startup, the bank is pointed to the menu system's bank, and then is run just like any other F6 cart. The games are stored in seperate banks, or the upper 2K of a 4K block with the lower 2K being the menuing program. When the user selects a game, a small 'stub' of code is written to RAM then executed; this stub is usually something like this: 0080: LDA $1FF8 ;change banks 0083: JMP $1000 ;run game So that when 0080 is called, the cart is switched to bank #2, and then the game in said bank will be run. Pretty nifty! Note that since this is already a bankswitched game, 8K bankswitched games can be run in it, as well as non-bankswitched games. Check out the game linup on the 'Hot Action Pak'. It is: Ghost Busters 8K Plaque Attack 4K Tennis 2K Total: 14K That gives us the extra 2K for the menuing system. On those '2 Pak Special' carts, they are still 16K, but almost half of this goes to waste; they could've made '3 Pak Specials' to use up most of the space no problem. I still don't know why they didn't do this. Examining the ROM shows almost half of it is 'FF'. What a waste! :-) *********************************** * Homevision * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Robot Fight 1 ER 4 X J ROBOFGHT War 2000 2 ?? Gogo? Home Monster 3 ?? World? Trap? 9 ?? Asteroid Fire 11 ?? Sky Alien 12 ?? Base Attack 13 4 X BASEATTK Wall Break 14 ?? Lilly Adventure 17 4 X J LILLY Col 'N' ???? 4 X J COLN Cosmic War ???? ?? Frisco ???? ?? IQ 180 ???? 4 X J IQ180 Magic Carpet ???? ?? Panda Chase ???? 4 X J PANDCHSE Parachute ???? 4 X PARCHUTE Plate Mania ???? ?? Racing Car ???? ?? Repro Cart 83014 ?? Tanks War ???? ?? Teddy Apple ???? ?? Tennis Topsy ???? ?? Zoo Fun ???? 4 X J ZOOFUN *********************************** * Imagic * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Trick Shot IA3000 R 4 X J TRICKSHT Demon Attack IA3200 C 4 X J DEMONATK Star Voyager IA3201 C 4 X STARVYGR Atlantis IA3203 U 4 X J ATLANTIS Cosmic Ark IA3204 U 4 X COSMCARK No Escape! IA3312 R 4 X NOESCAPE Fire Fighter IA3400 R 4 X J FIREFITE Aerial Ace IA3409 ER ?? Shootin' Gallery IA3410 ER 4 X J SHOOTIN Riddle of the Sphinx IA3600 U 4 X J RIDDLE Dragon Fire IA3611 C 4 X J DRGNFIRE Fathom O3205 R 8 F8 X J FATHOM Solar Storm O3206 R 4 X SOLRSTRM Moonsweeper O3207 ER 8 F8 X J MOONSWEP Laser Gates O3208 U 4 X J LASRGATE Quick Step O3211 R 4 X J QUICKSTP Subterra O3213 R 8 F8 X J SUBTERRA Wing War EIZ-002-04 ER 8 F8 X J WINGWAR Cubicolour ???? UR 4 X J CUBICOL Imagic Selector ???? DM 4 X -- IMAGSLCT *********************************** * ITT * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Aliens Return ???? ?? 4 X J ALIENRET Fire Birds ???? ?? 4 X J FIREBIRD Meteor Defence ???? ?? 4 X J METDEF *********************************** * Konami * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Pooyan 001 ER 4 X POOYAN Strategy X 010 ER 4 X STRATGYX Marine Wars 011 ER 4 X MARINWAR Note: The part numbers are labelled in binary notation. :-) *********************************** * M-Network * *********************************** [If SC is marked, chip uses an extra RAM, #TMM2009P-25. It's really a 6116 in disguise] Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Star Strike MT4313 R 4 X J STARSTRK Adventures of TRON MT4317 U 4 X J ADVNTRON MOTU: Power of He-Man MT4319 R 16 E7 X J HE_MAN Burgertime MT4518 R 12 X E7 X J BURGTIME Kool-Aid man MT4648 U 4 X J KOOLAIDE SC Football MT5658 C 4 X J SUPRFOOT Space Attack MT5659 C 4 X J SPACATTK Armour Ambush MT5661 C 4 X J ARMAMBSH TRON Deadly Discs MT5662 U 4 X J TRONDEAD Lock 'n Chase MT5663 C 4 X J LOCKCHSE Frogs and Flies MT5664 U 4 X J FROGFLYS SC Baseball MT5665 C 4 X J SUPRBASE Astroblast MT5666 U 4 X J ASTRBLST Dark Cavern MT5667 U 4 X J DARKCVRN International Soccer MT5687 U 4 X J INTRSCCR Air Raiders MT5861 R 4 X J AIRAIDRS Bump 'n Jump MT7045 R 8 E7 X J BNJ 'SC' in this case refers to extra RAM in the cart. Notes: All three E7 carts have been read in as 16K. This makes it much easier to write emulators and build hardware, as there's just one standard size. The RAM can still be included in any cart; however it has no effect in Bump 'n Jump or He-Man. Fortunately, it doesn't hinder operation either, so I chose to just include the extra RAM under the E7 label. *********************************** * Milton Bradley * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Survival Run 4362 R 4 X J SURVLRUN Spitfire Attack 4363 U 4 X J SPITFIRE *********************************** * Mystique (hehe!) * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Custer's Revenge 1001 ER 4 X J CUSTEREV Bachelor Party 1002 ER 4 X P BACHELOR Beat 'em and Eat 'em 1003 ER 4 X P BEATEM Bachelorette Party 1004 ER 4 X P BACHLRTT Gigolo 1009 ER 4 X J GIGOLO Jungle Fever 1011 ER 4 X J JNGLFEVR Burning Desire ???? ER 4 X J BURNDESR Cathouse Blues ???? ER 4 X J CATHOUSE Knight on the Town ???? ER 4 X J KNIGHTWN Lady in Wading ???? ER ?? Philly Flasher ???? ER 4 X P PHILLY *********************************** * Mythicon * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Sourcerer MA-1001 U 4 X J SORCERER Fire Fly MA-1002 U 4 X J FIREFLY Star Fox MA-1003 U 4 X J STARFOX *********************************** * Panda Inc. * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Space Canyon 100 R 4 X J SPACANYN Tank Brigade 101 R 4 X TANKBRIG Scuba Diver 104 R 4 X J SCUDIV_P Stuntman 105 R 4 X J STNTMAN Dice Puzzle 106 R 4 X J DICEPUZL Sea Hawk 108 R 4 X SEAHWK_P Exocet 109 R 4 X EXOCET Harbour Escape 110 R 4 X J HARBRESC *********************************** * Parker Bros. * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- SW: Jedi Arena PB5000 R 4 X P JEDIAREN SW: Empire Strikes Back PB5050 C 4 X J STAREMPR SW: Death Star Battle PB5060 R 8 E0 X J DETHSTAR SW: Ewok Adventure PB5065 PR ?? ---Proto Exists--- Gyruss PB5080 R 8 E0 X J GYRUSS James Bond 007 PB5110 R 8 E0 X J JAMEBOND Frogger PB5300 C 4 X J FROGGER Amidar PB5310 U 4 X J AMIDAR Super Cobra PB5320 U 8 E0 X J SPRCOBRA Reactor PB5330 U 4 X J REACTOR Tutankham PB5340 U 8 E0 X J TUTANK Sky Skipper PB5350 R 4 X SKYSKIPR Q*Bert PB5360 C 4 X J QBERT_PB Popeye PB5370 C 8 E0 X J POPEYE SW: Arcade Game PB5540 ER 8 E0 X J SWARCADE Q*Bert's Qubes PB5550 ER 8 E0 X J QBRTQUBE Frogger ][: Threeedeep PB5590 ER 8 E0 X J FROGGER2 Circus Charlie PB5750 ?? ---No Known Copies Exist--- Montezuma's Revenge PB5760 ER 8 E0 X J MONTZREV Mr. Do's Castle PB5820 ER 8 E0 X J DOCASTLE Spider-Man PB5900 R 4 X J SPIDRMAN Strawberry Shortcake PB5910 U 4 X J STRWBERY GI Joe: Cobra Strike PB5920 U 4 X J GIJOE Action Force PB5920 ER 4 X J ACTIONMN Lord of the Rings PB???? UR ?? ---No Known Copies Exist--- McDonald's PB???? UR ?? ---No Known Copies Exist--- *********************************** * Playaround * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- See Mystique for #201-205 /General retreat 206 ER ?? \Westward Ho 206 ER ?? *********************************** * Puzzy * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Seesaw ???? ER 4 X J SEESW_TW Football ???? ER 4 X FB_PIR8 Earth Attack ???? ER ?? Puzzled World ???? ER 4 X PUZZL_TW Chess ???? ER ?? Boom Bang ???? ER 4 X J BOOMBANG Pitfall ???? ER ?? Spider ???? ER ?? Tennis ???? ER ?? Pyramid War ???? ER 4 X PYRMDWAR Bobby is Going Home ???? ER 4 X J BOBBY Mr. Postman ???? ER 4 X MRPOSTMN Space Tunnel ???? ER 4 X SPACTUNL Fancy Car ???? ER ?? My Way ???? ER ?? S.O.S. ???? ER ?? Frogger ???? ER ?? Fishing ???? ER ?? Cross Force ???? ER 4 X CROSFRCE Farmer Dan ???? ER ?? Dancing Plate ???? ER 4 X DANCPLAT Volley Ball ???? ER ?? Little Bear ???? ER ?? *********************************** * Rainbow Vision * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Pac-Kong 55-003 R 4 X PACKONG Netmaker 55-006 R ?? Mafia 55-010 R ?? Hey! Stop! 55-012 R 4 X J HEY_STOP Bi! Bi! 55-013 R 4 X BIBI Catch Time 55-015 R ?? Boom Bang 55-016 R 4 X BOOMBANG Mariana 55-017 R ?? Curtiss 55-019 R ?? Tuby Bird 55-020 R 4 X TUBYBIRD Tomboy 55-??? R 4 X J TOMBOY *********************************** * Salu * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Acid Drop ???? ER 16 F6 X J ACIDDROP Ghostbusters ][ ???? ER 16 F6 X J GHOSTBS2 Pick 'N' Pile ???? ER 16 F6 X J PICKPILE *********************************** * Sancho * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Exocet TEC001 ER ?? Sea Hawk TEC002 ER ?? Skin Diver TEC003 ER 4 X SKINDIVR Nightmare TEC004 ER 4 X NGHTMARE Dice Puzzle TEC005 ER 4 X DICEPUZL Forest TEC006 ER 4 X FOREST *********************************** * Sega * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Tac-Scan 001-01 U 4 X TACSCAN Sub Scan 002-01 U 4 X SUBSCAN Thunderground 003-01 R 4 X THUNDGRD Star Trek: SOS 004-01 R 8 F8 X J STARTREK Buck Rodgers 005-01 U 8 F8 X J BUCKROG Congo Bongo 006-01 R 8 F8 X J CONGBONG Up 'n Down 009-01 ER 8 F8 X J UPNDOWN Tapper 010-01 ER 8 F8 X J TAPPER Spy Hunter 011-02 ER 8 F8 X J SPYHUNTR *********************************** * Selchow & Righter * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Glib ???? UR 4 X GLIB *********************************** * Simage * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Eli's Ladder ???? UR 4 X ELILADDR *********************************** * Sparrow * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Music Machine GCG 1001T UR 4 X MUSCMACH *********************************** * Spectravision * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Gangster Alley SA-201 R 4 X J GANGALLY Planet Patrol SA-202 R 4 X J PLANTPAT Cross Force SA-203 R 4 X CROSFRCE Tape Worm SA-204 R 4 X J TAPEWORM China Syndrome SA-205 R 4 X CHINASYN The Challange of... Nexar SA-206 R 4 X NEXAR Master Builder SA-210 R 4 X J MASTBULD Galactic Tactic SA-211 R ?? Mangia SA-212 R 4 X J MANGIA Gas Hog SA-217 ER 4 X J GASHOG Bumper Bash SA-218 ER 4 X J BUMPER Save the Whales SA-??? UR ?? Cave-In SA-??? UR ?? Chase the Chuckwagon SA-??? UR 4 X J CHUCKWGN *********************************** * StarPath * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Supercharger BIOS ROM 330030 -- 2 X STARPATH Phasor Patrol RA-4000 R 6 AR X J PHASOR Communist Mutants RA-4001 R 6 AR X COMMIE Suicide Mission RA-4002 R 6 AR X J SUICIDE Killer Satellites RA-4103 R 6 AR X J KILLRSAT Rabbit Transit RA-4104 ER 6 AR X J RABBIT Frogger RA-4105 ER 6 AR X J FROGGER Escape from the Mindmaster RA-4200 ER 6*4 AR XXXX J MINDMAS1-4 Sword of Saros RA-4201 ER 6 AR X SWOSAROS Excalibur RA-4201 PR ?? Fireball RA-4300 R 6 AR X FIREBALL Party Mix RA-4302 ER 6*3 AR XXX PRTYMIX1-3 Dragonstomper RA-4400 ER 6*3 AR XXX J DRAGON1-3 Survival Island RA-4401 ER 6*3 AR XXX SURVIVAL1-3 Sweat! RA-4??? PR 6*2 AR XX SWEAT1,2 Comm. Mutants Demo ???? DM 6 AR X COMMDEMO Dragonstomper Demo ???? DM 6 AR X DRAGDEMO Fireball Demo ???? DM 6 AR X FIREDEMO Frogger Demo ???? DM 6 AR X FROGDEMO Killer Satellites Demo ???? DM 6 AR X KILLDEMO Esc. from Mindmaster Demo ???? DM 6 AR X MINDDEMO Party Mix Demo ???? DM 6 AR X PRTYDEMO Rabbit Transit Demo ???? DM 6 AR X RABTDEMO Suicide Mission Demo ???? DM 6 AR X SUICDEMO *********************************** * Sunrise * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Quest for Quinta Roo 1603 ER 8 F8 X J QUINTROO Snowplow ???? ER ?? Glacier Patrol ???? ER 4 X J GLACIER Noah and the Ark ???? ?? *********************************** * Suntek * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Time Race 1 ER ?? Galactic 2 ER ?? Pac-Kong 3 ER 4 X PACKONG Pyramid War 4 ER 4 X PYRMDWAR Netmaker 6 ER ?? Bermuda 9 ER 4 X BERMUDA *********************************** * Technovision * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Adventures of GX-12 ???? ?? Flipper ???? ?? Formula I ???? ?? Jungle Jim ???? ?? Laser Raid ???? ?? Moonbase ???? ?? Motor Mouth ???? ?? Mouse Highway ???? 4 X J CATMOUSE Nuts ???? 4 X NUTS Pharoah's Curse ???? 4 X PHARHCRS Save Our Ship ???? 4 X J SAVESHIP Silly Safari ???? ?? Shoot-Out ???? ?? Stone Age ???? ?? Tachion Beam ???? ?? *********************************** * Tele-Games * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Bogey Blaster 5861 A030 R 4 X J BOGYBLST Night Stalker ???? R 4 X J NIGHTSTK Universal Chaos ???? 4 X J UNIVCHOS Bump 'n Jump ???? 8 F8 X X1 J BUMPHUMP X1: Intresting... uses F8 instead of E7 bankswitching! *********************************** * Telesys * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Coco Nuts 1001 R 4 X J COCONUTS Cosmic Creeps 1002 R 4 X J COSMCREP Fast Food 1003 R 4 X J FASTFOOD Ram- It 1004 ER 4 X J RAMIT Star Gunner 1005 ER 4 X STARGN Demolition Herby 1006 ER 4 X J DEMOHRBY Bouncing Baby Monkeys ???? UR ?? The Impossible Game ???? UR ?? *********************************** * Tigervision * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- King Kong 7-001 R 4 X J KINGKONG Jawbreaker 7-002 R 4 X J JAWBREAK Threshold 7-003 R 4 X J THRSHOLD River Patrol 7-004 UR 8 3F X J RIVERP Marauder 7-005 ER 4 X J MARAUDER Springer 7-006 UR 8 3F X J SPRINGER Polaris 7-007 ER 8 3F X J POLARIS Miner 2049'er 7-008 ER 8 3F X J MNR2049R Intuition 7-009 NR ?? Scraper Caper 7-010 NR ?? Miner 2049'er Volume ][ 7-011 ER 8 3F X J MINRVOL2 Espial 7-012 ER 8 3F X J ESPIAL *********************************** * TNT Games * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- BMX Airmaster 26192 ER 16 F6 X J BMX_TNT *********************************** * 20th Century Fox * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Worm War I 11001 U 4 X J WORMWAR1 Beany Bopper 11002 R 4 X J BEANYBOP Fast Eddie 11003 U 4 X FASTEDIE Deadly Duck 11004 R 4 X J DEADDUCK Mega Force 11005 R 4 X MEGAFRCE Alien 11006 R 4 X J ALIEN Turmoil 11007 U 4 X J TURMOIL Fantastic Voyage 11008 R 4 X FANTCVOY Crypts of Chaos 11009 R 4 X CRPTCHOS M*A*S*H 11011 U 4 X J MASH Bank Heist 11012 R 4 X BANKHEST Porky's 11013 R 8 F8 X J PORKYS Flash Gordon 11015 R 4 X FLASHGRD Revenge of the BS Tomatoes 11016 R 4 X J REVNGTOM The Earth Dies Screaming 11020 R 4 X J EARTHDIE Spacemaster X-7 11022 ER 4 X SPACMAST Meltdown 11029 ER ?? Need! Crash Dive 11031 ER 4 X CRSHDIVE Alligator People ????? PR 4 X J ALIGPEPL *********************************** * U.S. Games * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Space Jockey VC 1001 C 2 X J SPACJOCK Sneak 'n Peek VC 1002 R 4 X SNEKPEEK Word Zapper VC 1003 U 4 X J WORDZAPR Commando Raid VC 1004 R 4 X COMANDRD "Name This Game" VC 1007 R 4 X X1 J NAMEGAME Octopus VC 1007 ER 4 X X1 J NAMEGAME Towering Inferno VC 1009 U 4 X J TOWERINF M.A.D VC 1012 R 4 X J M_A_D Gopher VC 2001 R 4 X J GOPHER Squeeze Box VC 2002 ER 4 X J SQUEEZBX Eggomania VC 2003 R 4 X P EGGOMANA Picnic VC 2004 ER 4 X P PICNIC Piece 'o Cake VC 2005 ER 4 X P PIECECKE Raft Rider VC 2006 ER 4 X J RAFTRIDR Entombed VC 2007 ER 4 X J ENTOMBED X1: These two carts are the same except the name. *********************************** * Universal Gamex * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- X-Man GX-001 UR 4 X J XMAN *********************************** * Venturevision * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Rescue Terra I VV2001 ER 4 X RESCTER1 Inner Space ???? *********************************** * Video Gems * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Missile Control ???? ER 4 X MISLCONT Mission Survive ???? ER Steeple Chase ???? ER Surfer's Paradise ???? ER 4 X SURFPRDS Treasure Below ???? ER *********************************** * Wizard Video * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Texas Chainsaw Massacre 008 ER 4 X J TXSCHAIN Halloween 007 ER 4 X J HALOWEEN *********************************** * Xonox * *********************************** Note: No repeats are listed (i.e. when the same game is on two double-enders) Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Spike's Peak 99001 ER 8 F8 X J SPIKE_PK Ghost Manor 99002 ER 8 F8 X J GHOSTMAN Chuck Norris Super Kicks 99003 ER 8 F8 X J CHUCKICK Artillery Duel 99004 ER 8 F8 X J ART_DUEL Robin Hood 99005 ER 8 F8 X J ROBH_P Sir Lancelot 99006 ER 8 F8 X J SIRL_N Tomarc the Barbarrian 99007 R ?? Motocross Racer 99008 R ?? *********************************** * Zellers * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Time Warp ???? ER 4 X TIMEWARP *********************************** * Zimag * *********************************** See Emag *********************************** * Un-marked / Other * *********************************** Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Dragon Defender TP-605 ER 4 X DRGNDFND Hole Hunter TP-606 ER 4 X HOLEHUNT Farmyard Fun TP-617 ER 4 X FARMYARD 16 Games in 1 ???? ER ?? Brick Kick ???? ER 4 X J BRICKICK Challange ???? ER 4 X CHALENGE Clown Down Town ???? ER 4 X CLWNDOWN Criminal Pursuit ???? ER 4 X CRIMLPUR Dragon Treasure ???? ER ?? Frontline ???? ER ?? Inca Gold ???? ER ?? laser Volley ???? ER 4 X LASRVOLY Ski Run ???? ER 4 X SKI_RUN Lie Low ???? ER ?? Lost and Found ???? ER ?? Missile Attack ???? ER ?? Oops ???? ER ?? Planet Protector ???? ER ?? Ski Hunt ???? ER 4 X SKIHUNT Super-Ferrari ???? ER 4 X SUPFERRI Tom Boy ???? ER 4 X J TOMBOY UFO Patrol ???? ER 4 X UFOPATRL Wolf Fighting ???? ER ?? Pink Panther / Probe 2000 ???? PR ?? ---One Proto Exists--- ********************************************** * Odd proto's and other intresting things * ********************************************** Name / Description SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Air Raid (Not Air Raiders! By Men-A-Vision) 4 X AIR_RAID Bira Bira (modified Burning Desire) 4 X J BIRABIRA Challange of Nexar (Changed GFX) 4 X NEXAR-CH Circus Atari (Uses joysticks) 4 X J CIRCUS-J Colourbar Generator 4 X -- COLORBAR Condor (Similar to Condor Attack) 4 X CONDOR Donkey Kong (Changed GFX) 4 X J DK-CH Duck Shot (Positively Weird!) 4 X DUCKSHOT Elk Attack (Mark R. Hahn; 1987) 8 F8 X ELK Fishing Derby (changed GFX; from 32-in-1) 2 X J FISHN-CH Freeway (Changed GFX; from the 32-in-1) 2 X J FREWY-CH Galaga (River Raid ripoff) 4 X J GALAGA Joust Hack (#1) 8 F8 X J J_HCK1 Joust Hack (#2) 8 F8 X J J_HCK2 Joust; Super (modified) 8 F8 X J SJOUST Marflegr (PAL version of Sea Hawk) 4 X MARFLEGR MASH w/ subs (Modified GFX) 4 X J MASH_SUB Missile Command (Changed GFX) 4 X J MC-CH Pac-Kong (Changed GFX) 4 X J PK-CH Snail Against Squirrel (Changed GFX) 4 X J SVS-CH Space Raid (Vaguely Threshold-like) 4 X SPACRAID Test (Neat little TIA test) 4 X -- TEST Traffic (Dunno; intresting) 4 X J TRAFFIC World End (I Believe this is World? Trap?) 4 X J WORLDEND Galactic (Starsoft title; not a pirate) 4 X J GALACTIC Air-sea Battle (changed GFX) 2 X J AIRSEA2 Space Invaders (changed GFX) 4 X J SPACE2 Magazine Demo 4 X -- MAGDEMO 4-game ROM... uses F6 bankswitch 16 F6 X J GORF_RIP *********************************** * Overflow * *********************************** Used to keep Bankzilla's database program happy (mainly PAL versions and game revisions. Prevents cluttering up the main listing) Name Part # RA SZ SC BS IM SP CT Filename --------------------------------------------------------------------------- Pal version of Pele's Soc. CX2616 ?? 4 X J CX2616PL Taiwanese Enduro ???? ?? 4 X J ENDRO_TW Taiwanese Pele's ???? ?? 4 X J PELE_TW CCE version of Pitfall ???? ?? 4 X J PITF_CCE Taiwanese River Raid ???? ?? 4 X J RIVER_TW Diagnostic Program ???? ?? 4 X -- SALTDIAG Superman; revision 2 ???? ?? 4 X J SUPRMAN2 Dunno ???? ?? 2 X -- XX Pal version of KLAX ???? ?? 16 X F6 X J KLAX Okie Dokie; Limited ???? ?? 4 X J OKIEDLIM Robot Tank; F8-fixed ---- -- 8 F8 X J ROBO_FIX Surf's Up; original ---- -- 8 F8 X J SURFSUP Dumbo's F. Circ.; PAL ???? PR 8 F8 X J DUMBO_P Sir Lancelot; NTSC ???? ?? 8 F8 X J SIRL_P Smurf Rescue; PAL ???? ?? 8 F8 X J SMURF_PL 'Chess'; Taiwanese ???? ?? 2 X J CHESS_TW Outerspace; Sears ???? ?? 2 X J OUTERSPC Okie Dokie Proto ---- -- 2 X J LT Taiwanese Bowling ???? ?? 2 X J BOWLG_TW *Not* a ROM image! **** ** ** ** ** X -- EMPTY ####Data End#### *********************************** * World of Dead ROM Images * *********************************** Yeppers, some ROM images are better off dead. Either they're exact copies, damaged, or just plain DOA. XTACK Same as Z-Tack by Bomb. POLEPOS Pole Position... bad read. 5 bytes bad. ASTROSMS Same as M-net's Astroblast *********************************** * Proto's Read * *********************************** Thanks to many people, I have been able to read some prototype carts in! However, the data contained on the carts is identical to the production ones. Bermuda Triangle, #371 Pac-Man, in an Imagic case!! The board has been wave-soldered; said board is an actual Imagic board, and the chip is a ROM.