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KANGAROO
BY ATARI
Insert your 5200 game cartridge so the label faces you and reads
right-side-up. Be sure the cartridge is firmly seated in the center
slot of the console, but do not force it. Then press the POWER
switch on. See your owner's manual for further details.
GAME OBJECTIVE
The object of Kangaroo is to score as many points as you can while
helping Mother Kangaroo rescue her precious baby. Use your 5200
controller to guide Mother Kangaroo.
During this rescue mission, Mother Kangaroo encounters many
obstacles. Push your joystick up to help her climb ladders, hop over
logs, jump over apples, pick bonus fruits and ring the bell. Pull
the joystick down to help her duck under apples. Push the joystick
diagonally right or left to help Mother Kangaroo take a Super Leap
across a broken log. Press any red fire button to help her punch
monkeys and apples. [See USING THE CONTROLLERS.]
GAME PLAY
KANGAROO has two skill levels: NOVICE and ADVANCED [see GAME
SELECTION]. Regardless of the skill level you select, game play
progresses by difficulty levels. Each level has four screens. A
screen is completed when Mother Kangaroo reaches her baby. When all
four screens are completed, you begin a more difficult level of the
same four screens.
Screen 1
This is the easiest screen. To capture her caged baby, Mother
Kangaroo must hop along tree branches and climb up ladders while
avoiding monkeys and apples.
Screen 2
This is the most difficult screen because Mother Kangaroo must take
Super Leaps across several broken logs to reach her baby.
Screen 3
Baby Kangaroo is on top of a column of monkeys in the center of the
screen. Mother Kangaroo must punch out each monkey one by one, or
climb up ladders to a tree branch where she can jump onto the
platform to save her baby.
Screen 4
Mother Kangaroo must travel up a path of ladders and logs while
menacing apple-throwing monkeys drop down all around her.
Mother Kangaroo earns extra points for gathering tasty fruit. She
can ring the bell (up to three times in one screen) to replace the
fruit. As you progress through each game level, the number of fruit
on the tree increases.
USING THE 5200 CONTROLLERS
Use one or two 5200 controllers with this ATARI game cartridge. Plug
one controller into jack 1 for one-player games; plug a second
controller into jack 2 for two-player games.
GAME SELECTION
After you insert the KANGAROO cartridge and turn the console POWER
on, a game of KANGAROO without sound will automatically be played.
Use this opportunity to see how the game is played.
To select a game variation, press RESET and the game selection screen
will appear.
Press the right # key to choose a one-player or two-player game.
Press the left * key to choose a NOVICE or ADVANCED skill level.
NOVICE is a good chose for beginners. There is one less monkey, and
apples are not dropped from the top trees. As game play progresses,
apples are not thrown at mid-level.
ADVANCED offers the same challenge and game features of the arcade
version. There are three monkeys at the right side of the tree, and
an additional monkey dropping apples from the top of the tree.
CONTROL KEYS
START
Press START to begin playing. If START is pressed before a game is
selected, a one-player ADVANCED game will automatically be selected.
When a game ends, press START to play the same game again.
PAUSE
Press PAUSE to suspend the game in progress. All action freezes
instantly. Press PAUSE again to continue game play. Press PAUSE
then START to restart the same
game from the beginning.
RESET
During game play, press PAUSE then RESET to return to the game
selection screen
[graphic of controller]
Upper left - Super Leap left
Up - Jump
Upper right - Super Leap right
Right - Hop right
Lower right - No use
Down - Duck
Lower left - No use
Left - Hop left
SCORING
The score for player 1 is displayed at the upper left side of the
screen; the score for player 2 is displayed at the upper right side
of the screen. (The current player's score is white, the other
player's score is red.) The number of lives remaining is displayed
with small kangaroos at the top of the screen.
Monkeys
Punch a monkey and score 200 points. However, if a monkey touches
Mother Kangaroo, she falls from the tree, and you lose a life.
Apples
Monkeys drop and throw apples at Mother Kangaroo. Punch a dropped
apple and score 200 points; punch a thrown apple and score 100
points. If an apple touches Mother Kangaroo, you lose a life.
Fruit
The game begins with four strawberries, each worht 100 points.
Mother Kangaroo can score points by jumping up an picking the fruit.
When she jumps up to ring the bell, the fruit she has picked is
replaced with more valuable fruit.
Strawberries - 100 points
Tomatoes - 200 points
Cherries - 400 points
Pineapples - 800 points
Bonus Lives
One bonus life is scored at 10,000 points, 30,000 points, and for
every successive 30,000 points.
Bonus Timer
The purple number at the top of Baby Kangaroo's cage is the Bonus
Timer. It starts at 2000 points at the beginning of each turn. The
longer it takes Mother Kangaroo to rescue her baby, the more bonus
points you lose. After Baby Kangaroo is rescued, the remaining bonus
points are added to your score. If the Bonus Timer runs down to
zero, you lose a life.
HELPFUL HINTS
When a monkey moves toward you, ready to throw and apple, watch the
direction of its throwing arm. If it winds back underhand, the
apple will be thrown low like a bowling ball, so jump over it. If it
winds up overhand, the apple will be thrown high, so duck under it.
As you progress to higher levels, apples will be thrown mid-level, so
you can either punch them or jump over them.
Time your ladder climbing carefully so you can be out of the firing
range of falling apples.
Monkeys are usually the most dangerous when you are moving away from
them. Try moving toward them so you can punch them before they can
throw apples.
Time your jumps carefully. Mother Kangaroo can leap from the edge
of a branch or a log, but she must land flat on her feet. When
preparing for a Super Leap, make Mother Kangaroo walk to the end of
the log with her toes hanging over the edge. Then pull your joystick
back and immediately push up in the direction of her leap.
For a high score, climb up and down every screen until all the fruit
is picked.
To score high points on the third screen, punch out all the monkeys
in the column; each monkey is worth 400 points.
END
Typed by Clint Dyer
for Atari Gaming Headquarters
Used with permission from Atari Gaming Headquarters
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