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Ms. Pac-Man - Atari - Atari 7800     HTML Manual   

Ms Pac-Man

Ms Pac-Man


                 INTRODUCING THE ONE, THE ONLY...
                         MS. PAC-MAN

Pac-Man TM is in love! And what a star his sweetheart is,
with her red ribbon and long eyelashes. Just like her
leading man, Ms. Pac-Man TM chomps her way through
mazes as she battles four ghosts. Round and round,
back and forth, across the stage she races as she gobbles
up dots, energy pills, teddy bears, fruit, and pretzels.
Can she escape the marauding ghosts? Or will this be her 
final curtain? Will Pac-Man ever see his lady love again?

Getting Started
1.Insert the Ms. Pac-Man cartridge into your ATARI 7800 TM
ProSystem as explained in your Owner's Manual, and turn on
your console.

2.Plug a controller into the left controller jack for one player,
and another into the right controller jack for two players.

3.Move the controller handle forward or backward, or
press [Select] to choose a one- or two-player game.
Move the controller handle to the left or right to choose a
maze difficulty level: Teddy Bear, Cherries, Strawberry,
Orange, Pretzel, Apple, Pear, Banana.

4.Ms. Pac-Man will move in the direction you move the controller handle.

5. Press (Pause) to pause a game; press it again to resume play.

On with the Show!

Cast of Characters
Ms. Pac-Man
Blinky
Inky
Pinky
Sue

Ms. Pac-Man Meets the Ghosts
Ms. Pac-Man appears at center stage. To earn a curtain call, she
must eat all the dots in each maze without being gobbled
up by the ghosts.
And she knows how to stall them. If she swallows one of the
four energy pills, the ghosts change into blue costumes. She
must chase them down and devour them before they change
back again.
As Ms. Pac-Man finishes each round, a new fruit or pretzel
appears on the screen, and the chase continues. Faster and
faster she runs as she turns a corner here, avoids a trap there.
The ghosts aren't far behind! Quickly she swallows an energy pill,
then turns on them. But before she can bat her eyelashes, the
ghosts change back and the chase is on again!

The Plot Thickens!
This is one tough performance. Ms. Pac-Man must scramble
through four different maze patterns. And the mouth-watering
teddy bears, fruit, and pretzels that bounce across the stage try
to lure her toward the ghosts. Fortunately, she has five lives
in each show. But once they're gone, her performance is over-
and so is the game!
But she can earn an encore. If she gets through the banana
maze, Ms. Pac-Man enters the random fruit mazes. So hold your
applause until the final curtain!

Stage Directions
Make sure Ms. Pac-Man eats the dots as quickly as she can.
Don't let her take the energy pills too early, or she'll lose her
only weapon against the ghosts. Wait until they start to gain on
her. Then she can tease them toward the pill before she gobbles
it up and turns the chase on them.
Remember: each maze has escape tunnels that lead offstage
and back again. They could save her life!

Intermissions
Three cartoon breaks immediately follow the Strawberry, Apple,
and second Random Fruit mazes.

SCORING

Levels
Teddy Bear.............50 points
Cherries..............100 points
Strawberry............200 points
Orange................500 points
Pretzel...............700 points
Apple................1000 points
Pear.................2000 points
Banana...............5000 points
Random Fruits....100-5000 points

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ATARI
Reproduction of this document or any portion of its contents is not
allowed without the specific written permission of Atari Corp.

Every effort has been made to ensure the accuracy of the product 
documentation in this manual. 
However, because we are constantly improving and updating our
computer software and hardware, Atari corp. is unable to guarantee
the accuracy of printed material after the date of publication
and disclaims liability for changes, errors, and omissions.

ATARI is a registered trademark and 7800 is a trademark of Atari Corp.
Ms. Pac-Man and characters are trademarks of BaIly Midway Mfg. Co.,
sublicensed to Atari Corp. by Namco-America. Inc.

Copyright c 1988. Atari Corp. Sunnyvale, CA 94086
PRINTED IN HONG KONG
All Rights Reserved.	C024857-07 Rev. B   M.W. 1 1988


This document scanned and edited by Mitchell Orman