Donkey Kong (Coleco)
Donkey Kong by Nintendo
Plays, sounds and scores like DONKEY KONG arcade game!
GAME DESCRIPTION
Donkey Kong the ape has kidnaped Mario's girlfriend! In
this action-packed rescue adventure, you move Mariothrough
incredible dangers to save her. Your skill and speed determine
your score.
USING YOUR CONTROLS
1. Left Controller: Hold it with the red button to your
upper left (toward the TV)
2. Control Stick: Push the control stick left or right to
make Mario run. Position Mario under or over a ladder and
push the Control Stuick up or down to make Mario climb
3. Red Button: Press the Red Button to start each new
screen and to make Mario jump to avoid barrels or fireballs
or to grab the hammer. Jumping barrels or fireballs is easiest
when Mario and the barrels are moving toward each other.
HERE'S HOW TO PLAY
STEP 1: Get Started
To start a game immediately after turning on your Video
Computer System, just press the Red Button on your controller.
To play another game, press GAME RESET
To activate Mario and start action, press the RED Button
STEP 2: Making it to the Top
When the first of your three Marios appears on the ramps, try
to get him to the top to save his girlfriend. If Mario is hit by a
barrel, he is eliminated. Climb the unbroken ladders to reach the
next ramp! Mario cannot climb broken ladders
STEP 3: Hammer Away!
If mario jumps up and grabs the hammer, he can face the
barrels and hit them for extra points. But if the hammer misses
and the barrel hits Mario, he's eliminated! And remember - he
can't climb ladders with the hammer, and the hammer disappears
in a few seconds
STEP 4: How Time Flies...
The Score/Bonus indicator shows your bonus "counting down"
Watch out! If it reaches ZERO, Mario is elimated!
STEP 5: Success or failure?
If you make it to the top of the ramp, the remaining bonus is
added to your score and move on to the rivet screen. But if you
fail, Mario is eliminated.
STEP 6: A Riveting Mission.
Mario must remove all the rivets to save his girlsfriend. To
remove a rivet, Mario runs or jumps over it - and it disappears!
STEPS 7: Playing with Fire.
Jump over fireballs for points - or avoid them. (Remember, the
fireballs are following Mario - and they're tricky! Fireballs
always stay on the same ramps, but sometimes jump across the gaps.)
STEP 8: Hurrah!
When you have removed all the rivets, the game continues to
alternate between the two screens - but the action gets harder
as you go! Keep playing intil you run out of Marios.
SCORING
While you control MArio, the Score/Bonus Indicator shows
your bonus counting down. Between screens and at game end, your
score is displayed.
Starting Bonus Value (each Screen) 5000 points
Jumping a barrel or fireball 100 points
Eliminating a Rivet 100 points
Smashing a barrel or Fireball 800 points
The player recieves three Marios per game
(that was it)
This document obtained from the History of Home Video Games Homepage,
�1997-1998 by Greg Chance
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