Space Attack
M Network TM
SPACE ATTACK TM
I N S T R U C T I O N S
(1 Player vs. Computer)
The object of the game is to defend your Mother Ship from attacking
aliens. You have 3 squadrons, with 3 ships in each squadron. Aliens have
6 fleets of varying sizes. (Only 3 fleets appear at a time on the Radar
Screen.) Destroy all alien fleets and you win! If your squadrons are
destroyed first, the aliens move in and annihilate the hidden Mother Ship.
For Your Atari* Video Game System
(c) Mattel, Inc. 1982. Hawthorne, CA 90250. PRINTED IN U.S.A. All
Rights Reserved.
*Atari, is a Trademark of ATARI, Inc.
THE GAME
ESTABLISH STRATEGY IN RADAR MODE. You see a radar view of
space, with alien fleets moving toward the inner rectangle where your
Mother ship is hidden. (You do not see the Mother Ship.) Select an alien
fleet to attack. Then dispatch one of your squadrons - blue, white or gold -
after it. Dispatch one, two or all three squadrons, but ONLY ONE
SQUADRON PER ALIEN FLEET at a time. Your squadrons appear in
the center of the screen only after you dispatch them.
TAKE YOUR SQUADRON INTO BATTLE MODE,when it reaches its
target fleet and starts blinking. In Battle Mode, you look out into space
through your laser gunsight, as alien ships engage you in a space dogfight.
Move your gunsight ahead of an alien ship and fire! Your lasers come
from the bottom of the screen and converge at the point where your
gunsight was WHEN YOU FIRED. Watch out for return fire. Alien
photon blasts are fired from the alien ships, at your gunsight. If they
TURN RED and hit your gunsight, they destroy one of your ships.
NUMBERS AT THE BOTTOM OF THE SCREEN INDICATE
NUMBER OF SHIPS REMAINING IN THE ALIEN FLEET (LEFT)
AND NUMBER OF SHIPS REMAINING IN YOUR SQUADRON
(RIGHT).
YOU AUTOMATICALLY RETURN TO RADAR MODE when you
shoot down an entire alien fleet or lose your squadron. If your squadron
survived the battle, it remains in place until you dispatch it again. Go after
the next alien fleet, until all are destroyed.
A SIREN WARNS YOU WHEN THE MOTHER SHIP IS UNDER
ATTACK. Siren gets faster as the Mother Ship sustains more damage.
The game ends if the Mother Ship is destroyed.
HOW TO PLAY
Use EITHER joystick controller with this game. Be sure the controller
cable is securely plugged into the back of your game console. Hold the
controller so the red button is to your upper left.
TO START THE GAME, press down on the RESET switch, then pull
down on the LEFT joystick.
IN RADAR MODE
1. TO SELECT AN ALIEN FLEET,
PULL JOYSTICK DOWN REPEATEDLY, until selected alien fleet turns
purplish color.
HOLD UP -
BUTTON WHITE SQUADRON
DOWN
LEFT - RIGHT -
BLUE SQUADRON GOLD SQUADRON
2. TO DISPATCH A SQUADRON,
HOLD RED BUTTON DOWN WHILE MOVING JOYSTICK TO UP,
LEFT OR RIGHT POSITION.
3. TO TAKE A SQUADRON INTO BATTLE,
(when squadron reaches alien fleet and starts blinking),
MOVE JOYSTICK TO UP, LEFT OR RIGHT POSITION, WITHOUT
PRESSING THE RED BUTTON.
TO RE-DISPATCH A SQUADRON, follow Steps 1 and 2 above.
IN BATTLE MODE
Move the joystick in any direction, to guide the gunsight where you wish
your lasers to hit. Keep your gunsight away from red alien fire.
PUSH THE RED BUTTON TO FIRE YOUR LASERS.
DIFFICULTY SWITCHES
LEFT Difficulty Switch controls how well the aliens fight. Battle is much
more fierce in Hard Position (A) than in Easy Position (B). Alien ships
fire and zigzag MUCH more frequently and their photon blasts travel
twice as fast.
RIGHT Difficulty Switch controls activity on the Radar Screen while you
are in Battle Mode.
EASY POSITION (B) - NO activity on Radar Screen while you are in
Battle Mode. Computer does NOT fight battles for you.
HARD POSITION (A) - All activity on Radar Screen continues when
you are in Battle Mode, but at 1/4 NORMAL RATE. If any other
dispatched squadron reaches its target fleet, battle begins and the
COMPUTER FIGHTS FOR YOU, losing roughly one of your ships for
every four alien ships destroyed.
BOTH LEFT AND RIGHT SWITCH SHOULD BE SET AT THE
SAME DIFFICULTY LEVEL.
WINNING TIPS
1. Dispatch your first squadron after the alien fleet CLOSEST to the
Mother Ship. If possible, do not dispatch more than one squadron at a
time, when playing with the Right Difficulty Switch in Hard position.
2. Try to hold one squadron in reserve, in case an alien fleet makes it
to the inner rectangle. You can reach the threatening alien faster from the
Mother Ship than from another position in space.
3. In Battle Mode, keep your gunsight moving. Alien photon blasts home
in on your gunsight if it remains in one place for long.
4. As soon as you finish one battle with a squadron, send it back out after
another alien fleet. Don't leave it sitting idle in space.
IMPORTANT: BE SURE TO TURN YOUR GAME UNIT OFF WHEN
NOT IN USE.
90 DAY LIMITED WARRANTY
Mattel Electronics warrants to the original consumer purchaser of any
cartridge or cassette it manufactures that the product will be free of
defects in material or workmanship for 90 days from the date of purchase.
If defective, return the product along with proof of the date-of-purchase
to either your local dealer or, postage prepaid, to:
Mattel Electronics Service Center (West)
13040 East Temple Ave
City Of Industry, California 91746
Mattel Electronics Service Center (East)
10 Abeel Road
Cranbury Nev Jersey 08512
for repair or replacement. This warranty gives you specific legal rights,
and you may also have other rights which vary from state to state. This
warranty does not cover damage resulting from accident, misuse or abuse.
MATTEL ELECTRONICS
-------------------Atari 2600 Instructions Archive-------------------
This document obtained from the History of Home Video Games Homepage,
�1997-1998 by Greg Chance
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