Centipede
Centipede
ATARI(R) 7800(TM) Game Manual
CENTIPEDE
ZAP THAT PEST!
You�re trapped in the perilous Enchanted Forest. Dark, dangerous mushrooms
push up through the squishy forest floor, snaring you on every side. Threatening
thumps and evil buzzlngs fill the air.
Something slimy flashes through the mushrooms, moving in on you. Suddenly, glaring
eyes and quivering antennae Jump out right at you! It�s the Centipede
and It�s attacking!
You grab a stick and Jab It at the evil eyes. To your surprise,
sparks blast from the magic stick, turning the Centipede�s head into a mushroom.
But Instantly, another head grows back! You Jab and Jab again,
destroying the Centipede before its diminishing body can grow new heads!
But worse perils lurk in the forest-other, fiercer Centipedes,
deadly Spiders, venomous fleas, poisonous Scorpions. You pick up two more
sticks. With these magic wands, you might stay alive!
Getting Started
1. Insert the Centipede TM cartridge into your ATARI� 7800 TM ProSystem
as explained in your Owner�s Manual, and turn on your console.
2. Plug a controller into the left controller jack for one player,
and another into the right controller jack for two players.
3. Move the joystick handle forward or backward or press (Select)
to choose a one- or two-player game from the four game variations: One
Player; Two Player Alternating; Dual Player Competition; or Team Play.
Move the joystick handle to the left or right to choose one of the four
difficulty levels: Novice, Standard, Advanced, and Expert.
4. Press (Reset) or the controller button to start the game.
5. Press a controller button to shoot sparks from your wand.
Hold down the button to rapid fire.
6. Press (Pause) to pause a game; press it again to resume play.
Playing the Game
Sparking the Evil Insects
You start the game with three magic wands. Use these to spark the enemy
and score points, if the enemy bites you, you become temporarily paralyzed
and lose a wand. Plan your strategy and think fast to avoid the paralyzing
insect bites.
The Centipede attacks in 12 distinct waves, in Wave 1, it has a head
attached to 11 body segments. in Wave 2, it has a head attached to ten segments
plus a detached head. The Centipede in Wave 3 has an attached head,
nine segments, and two detached heads. The segments continue to transform
into heads until in Wave 12 the Centipede has 12 independently attacking
heads.
The Centipede attacks from the top of the screen and winds down towards you.
When you spark any part of it with your wand, that segment becomes a
powerless mushroom. The segment behind it becomes the head of a new Centipede.
When you hit every segment of a Centipede, it disappears briefly, then
reappears at the top of the screen in a new and fiercer attack wave.
Dotting the forest floor are Magic Mushrooms. These act like shields for you
but can also speed the Centipede in its attack. The Centipede slithers along
horizontally in one direction. When it gets to a mushroom or the edge of the
screen, it turns down to the next row of mushrooms and slides in the opposite
direction. Each time you spark a mushroom you destroy part of it.
It takes four hits to eliminate a mushroom entirely. if you lose a wand, all
partially destroyed mushrooms are magically restored.
Trying to distract you from sparking the Centipede, the Spider jumps all over
the Enchanted Forest, eliminating every mushroom it touches. The closer
the Spider comes to you, the more points you score when you zap it.
The Flea starts bugging you after you shoot away most of the mushrooms near you.
It drops straight down, creating mushrooms as it falls. You must hit the Flea
twice to make it disappear. But be warned: after the first shot, the Flea drops
twice as fast!
Beginning with the third wave, the Scorpion scurries across the middle of
the Enchanted Forest, poisoning every mushroom it touches. At first it moves
slowly, but as the battle goes on it moves faster and faster and appears
more often.
Poison mushrooms are a different color from the other mushrooms.
When the Centipede bumps into a poison mushroom, it goes crazy and plunges
straight through the field of mushrooms towards you. if you lose a wand,
all whole and partially destroyed poison mushrooms are transformed back into
Magic Mushrooms.
If the Centipede, Spider, or Flea bites you, you become temporarily paralyzed
and your wand is snatched away. Your points are added to your running score,
and the rejuvenated Centipede attacks again. You must replay the wave until
the Centipede is totally destroyed.
The Enchanted Forest is a challenging but dangerous region. By learning what
dangers might lurk behind every mushroom, you�ll become a skilled and
victorious wand-wielder.
Strategy
Shoot away mushrooms in a straight line upwards to create a "corridor."
When the Centipede reaches this gap it will fall straight down and can be
easily picked off.
Shoot Centipede heads to create new heads from the body segments left
behind. Since heads are worth ten times more than body segments, you�ll
score lots of points.
Since the Flea doesn�t appear until you destroy most of the mushrooms near
you, set up a mushroom shield to prevent this lightning-fast pest from striking.
To do that, don�t shoot away mushrooms closest to your magic wand.
Each creature makes a distinct sound. Learn these sounds so you�ll know
without looking what is attacking and where it is.
Game Variations
Centipede offers four game variations:
One Player.
Two Player Alternating. Two players take turns.
Dual Player Competition. Both players play at the same time, but score separately.
One player�s shot can paralyze the other player.
Team Play. Both players play at the same time and their scores
are added together. The players can�t paralyze each other.
SCORING
Each time you score 12,000 points, you win a bonus wand and musical
fanfare exalts your bravery. You can have a total of six magic wands at
one time. When you lose your last wand, the game ends.
Point values are listed below:
Centipede: head ......................... 100 points
body segment .................. 10 points
Spider: close range (look out!).......... 900 points
medium range .................... 600 points
distant range ................... 300 points
Flea .................................... 200 points
Scorpion ............................... 1000 points
Magic Mushroom: shot 1 to 3 times ......... 5 points when restored
totally eliminated ........ 1 point
Poison Mushroom: not shot at all .......... 5 points when restored
shot 1 to 3 times ........ 5 points when restored
totally eliminated ....... 1 point
|||
/ | \
ATARI
Reproduction of this document or any portion of its contents is not allowed
without the specific written permission of Atari corporation.
Every effort has been made to ensure the accuracy of the product documentation
in this manual. However, because we are constantly improving and updating our
computer software and hardware, Atari corporation is unable to guarantee the
accuracy of printed material after the date of publication and disclaims
liability for changes, errors, and omissions.
ATARI is a registered trademark, and centipede and 7800 are trademarks of
Atari corporation.
Copyright 1982. 1986, Atari Corporation Printed in Hong Kong
Sunnyvale, CA 94086 C024857-01 Rev. B
All Rights Reserved. B.T.5.1988
This document scanned and edited by Mitchell Orman
|