Asterix manual - Atari Age
ASTERIX
The year is 50 B.C. Gaul is entirely
occupied by the Romans. Well, almost entirely... There is one Gaulish village,
located near the Roman outposts of Totorum, Aquarium, Laudanum, and Compendium,
that has resisted the Roman legions. According to reports from Roman spies, the
villagers are led by two Gaulish heroes - Asterix and Obelix.
The first hero, Asterix, is a shrewd
little warrior with a quick mind and a large moustache. Asterix gets his
superhuman strength from a magic potion brewed by the village Druid, Getafix.
The other hero is Asterix's remarkably
strong and hungry friend, Obelix. Obelix has a healthy appetite for wild boar,
and is always ready for a good fight with the Romans.
These two valiant heroes aren't afraid
of anything. Except... well, except for one thing. The off-key tunes from the
lyre of Cacofonix, the village bard, can make them retreat faster than a Roman
can say "Veni, Vidi, Vici"!
A FIGHT AND A PARTY
Julius Caesar, on the advice of his
chief advisor, Caius Ludicrus, sent fresh troops to capture the upstart Gauls.
The news spread quickly to the villagers, who (after a quick celebration)
readied themselves for the fight. The battle was, as usual, a Roman disaster.
After the fight was over, Asterix went
scrambling through the wreckage, looking for mementos to give Obelix on his
upcoming birthday. While Asterix was busy looking for Roman helmets, lamps, and
shields, Obelix was wandering around looking for (what else?) food.
GAME PLAY
Your job is to help Asterix and Obelix
collect as many objects as possible, while avoiding Cacofonix's deadly lyres.
You begin the game with three lives.
Each time Asterix or Obelix touches a lyre, you lose a life. You earn points for
every object touched, and a bonus life at 10,000, 30,000, 50,000, 80,000,
110,000 points, and every 40,000 points thereafter.
Eight groups of objects appear in the
game. Asterix collects cauldrons of magic potion, helmets, shields, and lamps.
Obelix collects apples, fish, wild boar legs, and mugs of his favorite drink.
After you collect fifty of one object, the next group of objects appears.
A surprise object appears after the
third time Obelix collects mugs - if you can stay alive that long!
OBELIX WAVE
After Asterix finishes collecting lamps
the game pauses and the words OBELIX WAVE appear on the screen. This is a
warning that from this point on, the objects will move faster.
SCORING
OBJECT (for Asterix) |
POINTS |
Cauldron: |
50 |
Helmet: |
100 |
Shield: |
200 |
Lamp: |
300 |
OBJECT (for Obelix) |
POINTS |
Apple: |
400 |
Fish: |
500 |
Wild Boar Leg: |
500 |
Mug: |
500 |
Surprise Object: |
500 |
GAME CONTROLS
Be sure your controllers are firmly
plugged into the jacks on your console. For one-player games, plug your
controller into the left controller jack. Hold the controller with the red
button to your upper left, toward the television screen.
CONSOLE SWITCHES
Use the GAME SELECT switch to
choose either a one- or two-player game variation.
Press GAME RESET to return to
the initial game screen.
Press the button on your left
controller to start the game.
The DIFFICULTY switches are not
used in this game.
Note: Always turn the console POWER
switch OFF when inserting or removing an ATARI Game Program(TM)
cartridge. This will protect the electronic components and prolong the life of
your ATARI 2600(TM) Video Computer System(TM) game.
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