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AtariAge News Archive
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Issue #44 of Retrogaming Times Monthly is now available. Highlights from the January 2008 issue include:
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A new issue of the 2600 Connection newsletter is now available. Articles in the January/February 2008 Issue (#91) include:
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It's that time of year and we know many of you have been waiting patiently for the 2007 Holiday Sale! We have a wealth of new games for the 2600 and 7800, and the return of some older games as well! Plus, we have a new holiday cart this year, Stella's Stocking! And if that weren't enough, we are giving away spiffy new AtariAge refrigerator magnets, as well as five Flashback 2 video game consoles to five lucky customers! This year's holiday cartridge is not one, but FIVE different games and we're calling it Stella's Stocking! A large team of programmers, artists and designers worked hard to create a very unique offering for this year's Holiday Cart! From the moment you fire up Stella's Stocking you'll realize you have something special. To cram five different games into this cartridge, along with a menu that features quite possibly the best music ever heard from a 2600 game, we created a new 64K board just for this release! This is the first 64K Atari 2600 game we've produced, and you can get a copy free as part of this year's holiday sale! For complete details on how you an obtain Stella's Stocking, click here! We can only touch the surface of this year's holiday sale here! In addition to Stella's Stocking, there 10 other new releases for the 2600 and 7800, new AtariAge magnets, a Flashback 2 giveaway, and more! Here are the highlights of the sale:
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Issue #43 of Retrogaming Times Monthly is now online. Highlights from the December 2007 issue include:
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Jason Torchinsky was recently commissioned to craft a giant, 15x scale, working Atari joystick for the I am 8-Bit art show in Los Angeles. The joystick measures five feet tall, is made of fiberglass and coiled hose, uses a golf ball as the pivot at the base of the stick and construction took a month. Jason has even put the plans for his giant joystick online for those ambitious Atari fans who want to build a giant joystick of their own. For more pictures and a video of Jason being interviewed by BoingBoingTV, please visit Jason Torchinsky's Projects Page. And if one giant Atari joystick isn't enough for you, here's another (even larger) joystick that was built in 2006 for the HTTP Gallery in London. Discuss in our Forum with other visitors...
Gamasutra has posted a comprehensive article detailing Atari's early history from 1971 through 1977. The well-researched article covers Atari's beginnings including the origins of the "Atari" name itself, Atari's early coin-op games, the popular home Pong television games, development and launch of the Atari VCS (later renamed to the "2600"), and much more. A future installment will cover the Atari 2600's success in depth. You can read the complete article here and discuss the story in our Atari 2600 forum. Discuss in our Forum with other visitors...
New versions of the Atari800MacX and Sio2OSX have been released. Atari800MacX is a native Mac OS X port of the popular Atari800 emulator, which forms the basis for many 8-bit emulators on various platforms. Sio2OSX is a peripheral emulator for the Atari 8-bit computers that allows the Atari computer to use an OSX based Macintosh as a disk drive, a cassette drive, and a printer. Atari800MacX now supports emulation of the XEP80 80 Column Display Adapater, and Sio2OSX adds 850 emulation to allow internet modem capability and the ability to connect serial devices, as well as the ability to swap disks between any two drives. Please visit the AtariMac home page for complete details about what's new and to download the latest versions (source code is also available). You can discuss Atari800MacX with the developer and other AtariAge users in our Emulation Forum, and Sio2OSX in our Atari 8-bit Computers Forum. Discuss in our Forum with other visitors...
Issue #42 of Retrogaming Times Monthly is now online. Highlights from the November 2007 issue include:
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The Houston Area Arcade Group (HAAG) is holding their 6th Annual Arcade Expo on November 30th and December 1st at the Houston Grand Plaza Hotel. Admission is $25 for a weekend pass or $15 for a single day, which gets you access to over 150 arcade games and pinball machines all set to free play! You can also participate in arcade and pinball tournaments, win door prizes, try your luck at a game raffle, and partake in the full bar. There aren't many opportunities to enjoy large collections of classic arcade games, so if you are in the Houston area (or can get there!), you should be at this expo! For more information, please visit ArcadeCenter.com. Discuss in our Forum with other visitors...
A new issue of the 2600 Connection newsletter is now available. Articles in the November/December 2007 Issue (#90) include:
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Earlier this year, the Atari Bit Byter User Club held a programming contest for Atari 8-bit computers, with a top prize of 500 Euro. The contest deadline was August 31st, with the winners of the contest announced at the end of October. The winning submission was Yoomp!, an original and professional-quality game featuring addictive gameplay, as well as exemplary music and graphics (watch a video here). The other finalists, which include games as well as utilities, are also of top-notch quality and well worth a look. You can see the contest results here, where you can also download several of the wining entries. If you're an 8-bit fan, you'll definitely want to download and try these programs out! To read the contest rules, please visit the Atari Bit Byter User Club (scroll down for the English rules). You can also follow a long-running thread about the ABBUC Software Contest in our Atari 8-bit Forum. Discuss in our Forum with other visitors...
Ken Siders has been hard at work creating his next Atari 7800 homebrew masterpiece: b*nQ! Fans of the classic arcade game Q*bert will immediately recognize the origins of b*nQ, and Ken has done an amazing job of bringing it to life on the 7800. If only more games of this caliber were released for the 7800 "back in the day", the system may have had a longer shelf life! This is Ken's second release for the Atari 7800--his first, Beef Drop, is a dead-on port of the popular arcade game Burgertime and has been very popular with 7800 fans. AtariAge and Ken Siders are sponsoring a contest to create original artwork for b*nQ. This label artwork will appear on all copies of b*nQ, which will be released at the beginning of December in the AtariAge Store. This artwork will also be featured on the cover of the manual created for b*nQ. The existence of b*nQ was revealed on April 1st, 2005 as an April Fool's joke to make people believe a long-lost Q*bert prototype had been discovered for the 7800. Two days later we revealed that this was in fact a new homebrew game being written by Ken Siders, who had already made significant progress on the game at that point. The contest winner will receive a free copy of the game upon its release, as well as a $50 gift certificate for the AtariAge Store. The b*nQ Label Contest Contest ends at 11:59pm (EST), Sunday, October 28th, 2007. Enter Today! Discuss in our Forum with other visitors...
Issue #41 of the Retrogaming Times Monthly is now online. Highlights from the October 2007 issue include:
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If you've spent any time playing classic Atari 2600 games, then you're likely familiar with Rob Fulop's work. While working for Atari, he created Night Driver and Missile Command. Later at Imagic he crafted Demon Attack, Cosmic Ark, and Fathom. After leaving Imagic in early 1984, Rob Fulop set out to independently create a new 2600 game featuring robots, which were a big craze in popular culture at the time. The game, Actionauts, allowed you to program an on-screen robot with a linear series of commands. Your goal as the player was to get the robot to achieve various objectives using these programming commands. In June 1984 when it became obvious there was no longer a market for 2600 games, Rob Fulop abandoned Actionauts to leave it in its current state. While the basic gameplay mechanics were developed, not all the elements were in place. Additional levels beyond the nine in the game were planned, and a fair bit of polish remained to be done. Rob has recently decided to sell the only known physical prototype of the game and after the sale of the prototype he plans to produce a limited run of 250 Actionauts cartridges. You can learn more about Actionauts over at Rob Fulop's Blog and sign up here to receive information about the upcoming release of the game. You can also discuss Actionauts in our Atari 2600 Forum. Discuss in our Forum with other visitors...
Fans of the obscure VTech CreatiVision hybrid computer and video game console have teamed up to produce a CreatiVision Multicart for the system. The CreatiVision saw its initial release in 1982 and was distributed in many European countries, South Africa, Japan, and Australia, where it was known as the "Wizzard". The CreatiVision Multicart features 27 different games and programs and is professionally produced with a slick box, printed instructions for all the games, joystick overlays, and more. For additional information and to purchase one of the limited run of 100 cartridges, please visit the CreatiVision Multicart page. Discuss in our Forum with other visitors...
You've got issues. You are the commander of the Defense Unit for the Terra Community with four Towers and three Defense Cannons under your watch. The Terra Community is the first outpost on this planet so usually things are pretty quiet. You're just about to call it a night when the warning sirens scream out the approach of invading alien ships. If the aliens can destroy Terra, the entire planet is theirs and it's the end of your cushy government job, not to mention the lives of the inhabitants of the Four Towers. Quickly manning the remote controls of the three Defense Cannons your fire at wave after wave of swarming aliens. It's a balancing act trying to switch cannons an eye on your ammunition while the aliens switch tactics with each wave. Your Shields are limited too but stay alive long enough and you'll have to face "The Boss." He's aptly named and capable of destroying the whole Terra Community in a matter of seconds. It is going to take a lot of ammo and a lot of skill to destroy "The Boss", but the rewards are great too. The improbable task awaits you... how long can YOU be the Hero of Terra? Terra Attack is Scott Huggins' third ColecoVision homebrew game, following the widely acclaimed Astro Invader and Spectar arcade ports. Terra Attack is a uniquely original game in concept and execution! To purchase Terra Attack please visit the AtariAge Store. We also have copies of Harvey deKleine's recent ColecoVision release Squares! available for purchase! Discuss in our Forum with other visitors...
Issue #40 of the Retrogaming Times Monthly is now online. Highlights from the September 2007 issue include:
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The September/October 2007 issue of the 2600 Connection newsletter is now available. Highlights of Issue #89 include:
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Atari fans are familiar with the "curse" that has plagued the Atari name over the years, resulting in the Atari name and intellectual property changing hands many times throughout its history, most recently to Infogrames Entertainment. While the future of the Atari brand initially looked bright under its new parent, things have decidedly gone downhill recently. Since the creation of a new Atari, Inc. in 2003, its stock has gone from a high of $60 down to its current price of about $2 a share. There have been numerous layoffs and management changes, and now Atari, Inc. is meeting with the NASDAQ board on August 30th to face possible delisting from the stock exchange. Marty "Retro Rogue" Goldberg has written a detailed article detailing the woes facing the current Atari and Infogrames, painting a bleak picture of Atari's future. Please visit ClassicGaming.com to read his informative article. Discuss in our Forum with other visitors...
A new issue of ColecoNation has now been published, with a wealth of articles catering to the ColecoVision enthusiast. Inside issue #11 you'll find:
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